AI Insights · Timothy · July 2022
Top 5 Zombie Games on iOS in South Africa: Q2 2022 Performance
Discover the performance trends of the top 5 zombie games on the iOS platform in South Africa during Q2 2022, based on weekly downloads, revenue, and active users.
The second quarter of 2022 showcased interesting trends among the top 5 zombie games on the iOS platform in South Africa. Here's a detailed look into their performance:
State of Survival: Zombie War saw a consistent weekly revenue, peaking at around $18K in mid-April. However, it experienced a gradual decline towards the end of June, ending at approximately $10K. The game's weekly downloads showed fluctuations, with a peak of around 1K in early May, but later decreased to about 400 by the end of June. Active user numbers also varied, starting at 2.1K in late March and reaching a high of 2.6K in early May before settling at around 2.3K by the end of June.
Age of Origins: Tower Defense demonstrated a notable increase in weekly revenue, starting from a modest $689 in late March and escalating to approximately $8.3K by mid-April. Despite a slight dip in the following weeks, it maintained a steady range between $4.9K and $6.9K through June. Weekly downloads varied, with significant spikes in early June at around 860, followed by a steadier rate of approximately 600 by the end of the quarter. Active users showed a remarkable upward trend, starting from 564 in late March and peaking at 2.4K in mid-June, before slightly decreasing to 1.9K by the end of June.
Last Shelter: Survival had a fluctuating revenue pattern, starting at $1.3K in late March and reaching a high of nearly $3.9K in mid-June. Despite some variability, it maintained a range between $2.3K and $3.9K throughout the quarter. The game's weekly downloads were minimal, with most weeks recording fewer than 10 downloads. Active users followed a declining trend, beginning at 52 in late March and decreasing to 24 by the end of June.
Puzzles & Survival experienced a steady weekly revenue, ranging from $319 in late March to around $1K in late April, and then stabilizing between $570 and $780 through June. Weekly downloads were relatively low, peaking at 52 in mid-May and fluctuating around 10 towards the end of the quarter. Active users were also limited, with a peak of 45 in late May and declining to zero by the end of June.
Last Empire – War Z: Strategy had fluctuating weekly revenue, starting at $278 in late March, peaking at around $1.1K in late May, and then declining to $152 by the end of June. The game did not record any significant weekly downloads or active users during this period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.